Bounds
Bounds are special aspects of static geometry - they allow props and bullets to pass through them, whilst players do not. Most often, they are used to make climbing up stairs smoother. To create a bound, set its CollisionGroup
to Bounds
.
Bounds are special aspects of static geometry - they allow props and bullets to pass through them, whilst players do not. Most often, they are used to make climbing up stairs smoother. To create a bound, set its CollisionGroup
to Bounds
.